Uncategorized Archives - Beyond Conference https://beyondconference.org The R&D conference for the Creative Industries Mon, 20 Dec 2021 10:34:36 +0000 en-GB hourly 1 https://wordpress.org/?v=5.9.3 https://beyondconference.org/wp-content/uploads/2019/07/cropped-Beyond-Favicon-Square-2-32x32.png Uncategorized Archives - Beyond Conference https://beyondconference.org 32 32 Day Two @ BEYOND 2020: Convergence – exploring new types of experiences https://beyondconference.org/news/2020/day-two-beyond-2020-convergence-exploring-new-types-of-experiences/ https://beyondconference.org/news/2020/day-two-beyond-2020-convergence-exploring-new-types-of-experiences/#respond Wed, 02 Dec 2020 22:17:51 +0000 https://beyondconference.org/?p=5110

Day two at BEYOND took the theme of Convergence to look at the disruption that is already happening in the Creative Industries, the genres and disciplines converging to produce new types of experiences and the opportunities they present for audiences, creators, technologists and researchers.

Reflecting back on Tuesday’s programme, there were so many exciting insights and discoveries, with debate around the success, challenges and future of virtual production in a lively conversation with film director Hasraf Dulull and Jason Kingsley OBE, founder of Rebellion Games, including a screening of their short film Percival.

The day highlighted lots of new and innovative ways to engage with new experiences from home. The speed at which technologies have converged through lockdown has made things far more accessible, bringing new experiences into audience’s living rooms, at a speed no one expected. This is something that Annette Mees from Royal Opera House touched on in the Deep Dive: Current, Rising session, with Figment ProductionsSimon Reveley.

Ham The Illustrator gave attendees an energetic and compelling insight into the creative process and the story behind Munkination, his latest project with the Royal Opera House, blending hip-hop and opera, live performance and animation. He talked about how the project has helped to bridge the gap between young people and audiences not typically attracted to opera. Munkination: Second Chance is a great example of the increasing hybridisation and convergence taking place in the Creative Industries; using VR to create pop-up immersive installations that teleport small groups into a provocative adventure exploring climate change.

His session highlighted convergence and collaboration, and the impact that this has had on the creative industries, when researchers, creatives and investors all come together – a great reminder of how we can all use our own art and creative expression to understand how to work with others and shine a light on important issues, such as climate change.

The Future of Festivals panel revealed the level of detail, thought and planning that goes into events and how producers of large scale events have adapted to meet changing audience desires and motivations. Gabrielle Jenks explained how the rise of virtual tourism and in-game experiences has informed the journey they have developed for Manchester International Festival goers online, especially when it comes to building experiences and facilitating a co-presence between attendees so they can be visible to each other, not just a passive experience. Gabrielle was joined by Hugh Forrest (SXSW), Mair Morel (Boomtown Festival) and Nicola Osborne (University of Edinburgh).  

Continuing this theme, the Next Moves for Visitor Experiences panel explored how Covid19 has impacted the visitor experience economy with a look at new, exciting experiences using augmented and mixed reality. John Cassy (Factory 42), Caroline Scarles, (University of Surrey), Sam Smit, (Eden International) and Susan Cummings (Fictioneers) looked at how new technology is being used to extend the reach of the visitor, with different ways of engaging an audience and the use of immersive storytelling. The session highlighted how technology is breaking down geographical barriers and audiences are able to have new experiences wherever they are in the world.  

Delegates joined the talent behind the R&D projects in the Immersive Futures Lab and poster exhibition, for the Meet the Researchers and Makers sessions on the main stage, getting a chance to quiz them in more detail.

A key thread through the whole day was how much audiences still yearn for human interaction, now more than ever in the face of social restrictions this year. Delegates discussed how the creative technology and projects showcased at BEYOND have adapted and transformed to help enable, enhance and bring new elements to the art of storytelling.

DAY TWO @ BEYOND: ON-DEMAND

The overview above doesn’t cover half of the jam-packed programme, but delegates can catch up on all the day two session videos (published as they are available) at https://beyondconference.org/ondemand/, including:

Future of Festivals + Q&A

Exploring the future of festivals with Gabrielle Jenks (Manchester International Festival), Mair Morel (Boomtown Festival) Hugh Forrest (SXSW) and Nicola Osborne (University of Edinburgh).

Watch now

In Conversation: Percival with Q&A

Digital Catapult’s CEO Jeremy Silver asks Rebellion Games founder Jason Kingsley why he built a film studio, and talks with Jason Kingsley OBE and director HaZ Dulull about their work together.

Watch now

Virtual Production: Beyond the Mandalorian

A unique introduction to the potential of virtual production technology, exploring its strengths and cutting-edge applications from three distinct perspectives. With speakers Yassmine Najime, Finn Ross and Hasraf Dulull

Watch now

There’s still time to grab a ticket, to access the BEYOND on-demand videos and catch the rest of the live conference, running from 30 November – 3 December 2020. You can also follow all the action via #BEYONDConf on Twitter, Facebook and LinkedIn.

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Day One @ BEYOND 2020: Divergence – normal programming has been interrupted https://beyondconference.org/news/2020/day-one-beyond-2020/ https://beyondconference.org/news/2020/day-one-beyond-2020/#respond Tue, 01 Dec 2020 17:21:18 +0000 https://beyondconference.org/?p=5091 Hosted by this year’s MC Joanna Abeyie MBE, Founder & Chief Executive Officer of Blue Moon, BEYOND is an exciting opportunity for the creative industries to come together to share research and personal insights to stimulate and support creative innovation. As well as to showcase projects breaking the mould in the creative industries, with an incredibly imaginative response to the pandemic.

The first day of BEYOND 2020 certainly did not disappoint, with over 700 delegates from across 20 countries, day one on 30th November of this four day conference proved to inspire, educate and challenge in sessions that addressed how we can collectively build back better, a focus that many of us – both personally and professionally – have had to consider this year following the impact of Covid-19.

Based around the theme of Divergence, the first day of BEYOND looked at innovations in the way the world of Esports is responding to the pandemic, unveiled research on how audiences are communicated with, what happens when theatre and immersive collide, a deep-dive into The Tempest with Tender Claws & Royal Shakespeare Company, and how virtual production has and will continue to transform how we experience – and create content in – the arts, along with many more innovative and thought-provoking perspectives.

With over 175 speakers, including renowned names and new voices working across highly regarded and innovative new projects, it was impossible for day one to disappoint. MC’d by Joanna Abeyie MBE (Blue Moon), we heard from James Dean (ESL UK), Samantha Gorman (Tender Claws), Sarah Ellis (Royal Shakespeare Company), Matthew Shaw (ScanLAB Projects) as well as creative experts from ReKTGlobal, Hotdrop, i2 Media Research, Newzoo, Nesta, Nexus Studios and many more.

Delegates also had the chance to Meet the Researchers and Makers in sessions with the talent behind the R&D projects featured in the Immersive Futures Lab and ECR Poster Exhibition.

DAY ONE @ BEYOND: ON-DEMAND

In case you missed any of the amazing sessions, delegates can catch up on all the action via the on-demand videos, including:

WELCOME TO BEYOND WITH PROF ANDREW CHITTY

A warm welcome to BEYOND 2020 from Professor Andrew Chitty, Challenge Director for Audience of the Future and Creative Industries Clusters Programmes.

Watch now.

ESPORTS: RESPONDING TO THE PANDEMIC

Exploring the evolving relationships between organisers, players, audiences and advertisers, to gauge the response required for the sector to survive and thrive, with gaming experts Anna Baumann, ReKTGlobal, Heather Dower, Hotdrop and James Dean, ESL UK. Watch now.

CREATIVE DIVERGENCE: TOUR OF THE FRONTIERS

Panel session with Jung-In Jung and Lynda Clark from InGame offering a tour of the best of this work, from the worlds of gaming, theatre, VR, music, film, TV and visitor experiences, from the UK and beyond.

Watch now.

AUDIENCE RESEARCH: LANDSCAPE OF A PANDEMIC

How has lockdown impacted audience engagement across the Creative Industries, with key research insights from a spread of expert sector representatives.

Watch now.

To watch all of the videos from day one at BEYOND, keep an eye on https://beyondconference.org/ondemand/

There’s still time to grab a ticket, to access the BEYOND on-demand videos and catch the rest of the live conference, running from 30 November – 3 December 2020. You can also follow all the action via #BEYONDconf on Twitter, Facebook and Linkedin.

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Equality, diversity & inclusion: central to the future of the creative industries https://beyondconference.org/news/2020/equality-diversity-inclusion-future-creative-industries/ https://beyondconference.org/news/2020/equality-diversity-inclusion-future-creative-industries/#respond Mon, 23 Nov 2020 23:14:14 +0000 https://beyondconference.org/?p=4520 One of the most important questions that will be addressed at this year’s BEYOND is ‘What practical steps do we need to take to ensure that equality, diversity and inclusion are central to the creative industries of the future?’

Highlighted below, a number of sessions throughout the BEYOND programme that directly address these issues, as well as showcase the best of what the industry has to offer in terms of the use of digital technologies to tackle some of the world’s toughest challenges.

2 Dec, 11am: Creative Emergence: Tech for Good

Featuring on the main stage (2nd Dec, 11am), Deepa Mann-Kler from Future Screens NI, part of the Creative Industries Clusters Programme, curates the Tech For Good session with a showcase of the best of UK creativity and research projects, unveiling projects that are utilising new and existing technologies to increase access and inclusion.

Commenting on the importance of diversity and inclusion in the creative industries ahead of her session at BEYOND, Deepa says: “For me tech for good is a mobilising framework for articulating the values, behaviours and attitudes that describe a focus on social impact, that is, putting people first.”

She goes on to add, “The outcomes of tech for good are more important than the mechanisms. They include the impact on the environment, communities, health, education, mobility and
transport. Everyone that works in this space is establishing a clear sense of identity and purpose. And that has to be a good thing.”

Deepa’s session sets out to illustrate how powerful tech for good can be as an enabler of increased diversity and inclusion and also demonstrates how it can provide mechanisms for people to access technologies in an open, efficient and sustainable way.

This session explores how AR is being used to improve the lives of people living with autism; the use of VR and music with people who have learning and/or physical disabilities; plug-ins supporting people with dyslexia; social action initiatives that leverage an innovative mix of digital technology and people power to reduce pressure on public services and address the challenges of an ageing population, loneliness and inequality across the UK.

3 Dec, 3.20pm: Towards an Inclusive News Sector

Focusing in on the news sector, a panel discussion (3 Dec, 3.20pm) around the decolonisation of news looks at the need to recognise audience trauma and how we can make news more neuro-inclusive. Hear from panelists including Grace Quantock, (Psychotherapeutic Counsellor, Writer and Researcher), Linus Harrison (R&D Project Lead, Entrepreneur, Support Worker) and Shirish Kulkarni (Bureau of Investigative Journalism) as they debate and discuss these topic areas and challenge the status quo, including audience Q&A.

2 Dec, 10.10am: Creating Shared Experiences for Multicultural Audiences

On the Creative China stage, as part of a programme exploring innovation in the Chinese Creative Industries, the Creating Shared Experiences for Multicultural Audiences session (2nd Dec, 10.10am) looks at how creating shared new innovative immersive cultural experiences that enhance audience engagement require understanding the complex needs of a multicultural audience – what do we share, how do we differ, what do researchers and businesses need to know in order to create successful co-productions? Join John Cassy (Factory 42), Haili Ma (University of Leeds), William Latham (The Institute of Cognitive Neuroscience, UCL / SoftV Ltd and London Geometry Ltd) and Zhenyuan Liu (College of Design and Innovation, Tongji University).

Showcase: Interactive Theatre 3D Video

BEYOND delegates get exclusive access to the Immersive Futures Lab, a showcase featuring many innovative and ground-breaking projects using a mix of the latest creative technologies, including this project from creative technology company Charisma.ai: a interactive theatre 3D video production that integrates the digital platform Zoom with AI technologies to create an online storytelling family experience.

Structured as an interactive theme park, it gives families agency and choice to create their own story based on the much-loved Lewis Carroll tale. Alice, A Virtual Theme Park was born out of a collaboration from interactive and immersive storytelling company Charisma.ai, together with Creation Theatre and Big Telly Theatre Company. As well as experiencing the production in the showcase, delegates can Meet the Makers behind this experience at BEYOND on 2nd Dec at 11am.

3 Dec, 6pm: Creative Informatics: CI Lab – Games Go Guerrilla

As part of the BEYOND programme, this CI Labs: Games Go Guerilla event (3 Dec, 6pm) from Creative Informatics explores the world of indie gaming with designers and artists that are developing innovative and inclusive new games concepts. Hear from some fantastic independent developers, designers and composers, creating new gaming experiences that include exploring a fictional Islamic country under an occupying force, an LGBTQ+ dating game – for the undead, and a therapeutic game for children with Cystic Fibrosis.

Discover how a growing number of independent developers, creators and practitioners, are taking games in entirely different directions behind the well-known major studios, using data in innovative new ways and creating unique experiences.

Join Jamie Bankhead, CEO of Konglomerate Games, an award-winning video games company, to hear about their games project designed to assist with the physiotherapy care of children with Cystic Fibrosis. Together with artist, musician and video games developer Jack King-Spooner (maker of alternative games – check out https://jackspinoza.itch.io/) and Luci Holland, a composer and sound artist who composes and produces music and audiovisual art for film, games and concert. Tickets can be booked for this free event, as part of the BEYOND programme, via Eventbrite.

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BEYOND 2020: Immersive Futures Lab – Showreel https://beyondconference.org/news/immersive-futures-lab-showreel https://beyondconference.org/news/immersive-futures-lab-showreel#respond Mon, 23 Nov 2020 14:39:38 +0000 https://beyondconference.org/?p=4459 As part of this year’s BEYOND, the Immersive Futures Lab offers delegates a unique opportunity to explore projects in this digital showcase, with exclusive access to an exciting line up of creative projects that demonstrate innovative ideas, new types of content and novel uses of technologies.

Watch the showreel below for a glimpse of many ground-breaking projects featured, including Framerate (ScanLAB Projects), Munkination (Royal Opera House / HAM the Illustrator), Live AR (Nexus Studios) and plenty more. The Lab includes early-stage prototypes utilising technologies including Virtual Reality, Haptics, Spacial Audio and other innovations.

The projects are drawn from the cutting-edge R&D work developed through the award-holders and networks supported by the Audience of the Future and Creative Industries Clusters Programmes.

MEET THE MAKERS

Not only can BEYOND ticket holders access these exclusive demos, but they also get the opportunity to ‘Meet the Makers’. The talent behind these innovative projects will be joining the delegation for the duration of BEYOND. Delegates can connect via email in advance of the conference, through the chat functionality on the event platform or via the Meet the Maker throughout the schedule.

IMMERSIVE FUTURES LAB

Visit the Immersive Futures Lab for the full list of showcases to feature. Grab your ticket here for just £59 (concessions £29) for full access to the showcase, to Meet the Makers and catch sessions featured on the main stage.

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Beyond 2019…in case you missed it. https://beyondconference.org/news/2019/beyond-2019-in-case-you-missed-it/ https://beyondconference.org/news/2019/beyond-2019-in-case-you-missed-it/#respond Mon, 16 Dec 2019 12:51:03 +0000 http://beyondconference.org/?p=2570 This year’s BEYOND Conference took place in the Assembly Rooms in the heart of Edinburgh. Attracting leading academics and researchers, journalists and creative industry professionals, the conference presented a series of panels, talks, and 5-minute presentations from artists and business developers, focusing on AI, machine-learning and creative-led data.

The first day of the conference kicked off with introductory talks by Prof Chris Speed (University of Edinburgh), keynote Carly Kind (The Ada Lovelace Institute) and science and tech writer and conference host Gemma Milne. These were followed by four sessions where presenters explored the ways AI can enhance human capabilities.

Carly Kind Beyond 2019
Carly Kind, The Ada Lovelace Institute

The first of these four shorts was an exciting performance by ARS PRIX Electronica nominated artist and musician Harry Yeff/Reeps One/Reeps 100, who showcased his vocal artistry and discussed the role of AI and machine-learning in the field of experimental vocalism. In his talk, Parry Malm (Phrasee) explained AI-aided copywriting and highlighted the importance of language for brands’ success. CTO of ScriptBook, Michiel Ruelens discussed AI script analysis systems and the creation of DeepStory. This first part of the core conference programme concluded with Chanuki Seresinhe’s presentation of her work at the Alan Turing Institute and the intentions behind the founding of Popsa, a company that applies AI to curate visual content and produce exquisite keepsakes.

Harry Yeff / Reeps 100 at Beyond 2019
Harry Yeff / Reeps 100 at BEYOND 2019

Ruelens and Seresinhe also joined Prof Dave Bull (University of Bristol) the first panel of the conference. Chaired by Prof Darren Cosker (University of Bath), this panel discussed whether contemporary AI tools are sophisticated enough to create content of any substance.

Panel with (L-R) Adam Gaz, Guy Gadney, Prof Abigail Williams and Ian Hambleton

Imagine Me, Gentle Spectators’ was the second panel of the day and the conference. Chaired by Adam Ganz (StoryFutures), the panel included Prof Abigail Williams (University of Oxford), Guy Gadney (Charisma.AI) and Ian Hambleton (Maze Theory). Their panel explored the ways in which AI could potentially change the rules and experience of storytelling, both for narrators and audience. Drawing on their diverse backgrounds, the speakers suggests that these new tools and means of storytelling might have a place not only in entertainment but also education.

Other highlights of the first day were the talks given by artists and storytellers during the Creative Interludes. The first panel’s discussions on AI and its relationship to human creativity and the meaning of words carried through to Pip Thornton’s presentation. An artist and researcher, Thornton questioned the difference between the value and the price of words in an increasingly digital world. Artist Jake Elwes talked about the agency of the artist as opposed to AI’s ability to mimic visual tropes, and reflected on what would it mean to actually collaborate with AI in visual art production. Elwes discussed his work ‘Cusp’, which showcases the ways a photographic dataset learns from images of marsh birds and then generates images of creatures that fluctuates between the original images, and his latest work Zizi, a drag persona generated by AI datasets. The final speaker, Åste Amundsen (Computer Aided Theatre) continued the conference’s discussion of the uses of AI tools in performative modes of storytelling.

Karen Palmer Beyond 2019
Keynote Karen Palmer at BEYOND 2019

BEYOND’s second day featured two main panels. The first panel, chaired by Chanuki Seresinhe, featured Sarah Coward (The Forever Project) and Brendan Miles (The List), who discussed the role of AI in the preservation and dissemination of knowledge and culture, as well as the most significant problems that platforms of recommendation and discovery posed. Other conversation topics included curatorial practices, fed by user data, data collection, and data-driven experiences. The second panel brought together keynote Karen Palmer (Storyteller from the Future and Artist), Angus Bancroft (University of Edinburgh) and Prof Michael Rovatsos (University of Edinburgh). Chaired by Nicola Osbourne (University of Edinburgh), the panel reflected on the ethical and political challenges of data-driven economy, possibilities of AI implementation in daily life, and the realities of algorithmic bias.

Day two of BEYOND was punctuated by a series of short 5-minute talks. First of these was Lukas Dirzys (co-founder and CTO at Creative AI) whose talk introduced the audience to ways to revolutionise the systems that enable users to discover content and develop creative ideas. Vishal Kumar (Photogram.ai) introduced the company’s AI-accelerated software and hardware tools for modern photography. Ed Stack (Delic.Network) talked about the role of AI tools in the music industry and profit-for-artists platforms. Rony Seamons (AMPLYFI) discussed the future of business intelligence and the ways the company’s AI-powered tools can help business development by exposing and harvesting the information sources available on the Internet. Laura Smith (CEO and co-founder of Slanted Theory) introduced new ways of data visualisation through the incorporation of VR/AR/MR tools, disrupting traditional data representation.

The conference also included a number of fringe events that captured visitors’ attention in-between the conference proceedings. These included an Early-Career Researchers’ poster exhibition, showcasing the latest discoveries by young academics in UK Universities and a, Innovation Showcase, featuring projects creative research-led initiatives from across the country.

Photos from the conference are available to view here with session videos coming very soon. Feel free to sign up to the BEYOND newsletter to be notified when videos are added and also for the latest news on BEYOND 2020.

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Hot topics at Beyond 2019: AI and its impact on future creativity https://beyondconference.org/news/2019/hot-topics-at-beyond-2019-ai-and-its-impact-on-future-creativity/ https://beyondconference.org/news/2019/hot-topics-at-beyond-2019-ai-and-its-impact-on-future-creativity/#respond Fri, 08 Nov 2019 16:22:40 +0000 http://beyondconference.org/?p=2200

Taking place in Edinburgh on 20-21 November, this year’s BEYOND conference looks into the impact of artificial intelligence and creative-led data on creativity and the arts. Academics, businesses, journalists, and creative professionals from around the UK are coming together to discuss the most recent innovations in the fields of AI and machine learning, and how these discoveries can be applied for the development of the creative industries.

Hosted by tech and science writer Gemma Milne, the conference opens with a keynote from Carly Kind (director of the Ada Lovelace Institute) and includes six main panels, all covering exciting topics on the intersection of AI and machine learning, creativity, and business innovation.

Image © Lonelyleap – The human voice and AI, Reeps One

The first panel, Just a Member of the Band, introduces us to AI’s role in the creative industries as an assistant and tool that has the potential to take us beyond human capabilities. Featuring Audio/Visual Solo artist Reeps One, Scriptbook’s Michiel Ruelens, Parry Malm from Phrasee and Chanuki Seresinhe from the Alan Turing Institute and Popsa, this first session lays the ground for two days of talks and debates on the creative, artistic and business possibilities that AI and machine learning opens up for human creativity.

The conference’s second panel, And the Award Goes To… welcomes academics Professor Dave Bull (University of Bristol) and Professor Darren Cosker (University of Bath) to the stage. This session questions AI’s creative capabilities. Can AI really produce something original and worthy of awards and accolades, or is it simply a tool like other established media? If AI can indeed create, how do we negotiate the idea of the machine as author?

Photo by Josh Hild on Unsplash

The Imagine Me, Gentle Spectators panel session discusses AI’s potential to change the existing rules of storytelling, thereby transforming the stage production process and the audience’s experience of immersive narratives. Panellists in this session include Guy Gadney (Charisma AI), Adam Ganz (StoryFutures), Ian Hambleton (Maze Theory) and Professor Abigail Williams (University of Oxford), who will also showcase recent immersive work, looking at emerging forms of narrative and audience/writer collaborations.

The second day of the conference dives further into the depths of data, its uses and value for the creative industries. In Hidden Values: Data, Discovery and Recommendations, Sarah Coward (The Forever Project), Brendan Miles (The List), and Chanuki Seresinhe (Alan Turing Institute, Popsa) reflect on the possibilities that machine learning can unlock for archives and databases and the implications of such algorithms for culture production.

Photo by Markus Spiske on Unsplash

Finally, BEYOND explores the dark side of AI and creative-led data in Dark Data: Bias, Trust and Inclusion. In this session, panel chair Nicola Osborne and Angus Bancroft (University of Edinburgh) sit down with Karen Palmer (Storyteller from the Future/Artist) and Professor Michael Rovastos (University of Edinburgh) to talk through the consequences of the current implementations of AI such as surveillance capitalism and the data economy.

In addition to the core panels, the conference features a number of creative interludes, led or narrated by artists, storytellers and researchers on the intersection of creativity and AI, including Jake Elwes, Pip Thornton, Åste Amundsen and Lukas Dirzys. On display throughout the conference, the Innovation Showcase features a number of AI-led projects with live demos. Plus, the Early Career Researchers’ Poster Exhibition demonstrates research by young academics in leading UK universities, also available for delegates to visit over the course of the BEYOND Conference.

Funded by UK Research and Innovation as part of the Industrial Strategy, sign up for updates on BEYOND here.

Main photo © by h heyerlein on Unsplash

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AI and Music: Creativity and the complexities https://beyondconference.org/news/2019/ai-and-music/ https://beyondconference.org/news/2019/ai-and-music/#respond Wed, 30 Oct 2019 16:10:08 +0000 http://beyondconference.org/?p=2134

Music, as many other creative fields that are also highly innovative and competitive, has seen the rise of artificial intelligence (AI) and machine learning and explored ways to take advantage of them.

Long existing music platforms like Spotify and Apple Music have already demonstrated new ways to listen to music and engage with established or emerging artists. As a data-driven on-demand music platform, Spotify takes advantage of its users’ data to recommend music and create personalised playlists. Meanwhile, after Apple broke up iTunes and introduced a number of standalone media apps, it continues to add more music content to Apple Music, including livestreams, new DJs, pre and post-album coverage.

However, on-demand platforms are only the tip of the iceberg of the music industry’s strive for innovation. As AI and machine learning develop, these new technologies are enabling artists and music producers to produce music in wholly different ways to the established industry workflows.

https://www.youtube.com/watch?v=dJROHMQHQRQ
A.I. and The Future of the Human Voice | Reeps One

London-born musician and artist Reeps One (Harry Yeff) experiments with innovative vocal practices alongside the creative representation of physics and sound. In 2018, he presented the first ever beatboxing battle between him and an artificial intelligence (AI) opponent. To do this, he partnered with programmer and artist CJ Carr to develop a deep-learning program, taking a lecture Reeps had given in Sweden and transforming it into a completely new string of sounds.

His specialisation in oral percussion and performance has generated a global online following, gathering over 50,000,000 views, and an established reputation as a key pioneer in the field of experimental vocalism. Internationally recognised as a leading artist of the New School Beatbox Scene, Reeps One will be discussing his work in AI and music as a speaker at Beyond.

https://twitter.com/AshKoosha/status/1177382019069861889?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1177382019069861889&ref_url=https%3A%2F%2Fwww.digitaltrends.com%2Fcool-tech%2Fauxuman-ai-album%2F

Similarly, London-based AI startup and ‘home for virtual entertainment’, Auxuman has created a group of AI artists, each with their own personalities, styles and music genres: Yona, Mony, Gemini, Hexe and Zoya are to release full-length albums every month. The company is dedicated to “building the next generation of virtual entertainers”. According to British-Iranian music producer Ash Koosh, “the music is created through engines that create the words, melodies and a digital singing voice”. The machines that make the music with lyrics are “trained on articles, poems and conversations related to the subject or a song.

However, as AI continues to develop, it is also increasingly able to mimic artists’ style, which poses questions on originality and copyright policy. For example, if an AI is exclusively trained on Beyoncé and is then able to imitate the sound, is the artist owed anything? Another example are the data scientists at CableTV.com who fed all of Taylor Swift’s lyrics into a neural network. The resulting song, The Last Word (Whoa, Whoa-Ah-Oh), includes both realistic Swift details and AI elements.

A recent article on The Verge suggests that currently if a copyright claim was filed against an AI, it would be difficult to prove an algorithm was trained on the song or artist, on whom it allegedly infringes.

Therefore, while AI might prove a valuable tool for artists in music production, it also complicates the industry’s established legal and ethical policies, and challenges current levels of creativity.

It’s clear that experimentation with AI and data in music is further challenging the industry, but it is also opening up exciting new channels that are pushing the boundaries of creativity. Discussing the implications and impact in more detail, Audio & Visual Solo Artist Reeps One, CEO of Phrasee, Parry Malm and Scriptbook Founder & CEO, Nadira Azermai, will be at BEYOND to explore how AI is helping artists to become more creative and extending human abilities, in the ‘Just a Member of the Band conference session.

About BEYOND
The challenges and points raised in this article were one of the key themes to be addressed at the BEYOND conference, in Edinburgh on 20-21 November 2019. Exploring the impact of AI, Machine Learning and Data on the creative industries, the two-day programme offered lively debate, keynote sessions, short-talks, panel discussions and exhibitions showcasing the UK’s excellence in research-driven creative innovation, plus networking. 

© Main photo by Franck V. on Unsplash

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Human vs Things: How AI is disrupting the design process https://beyondconference.org/news/2019/human-vs-things-how-ai-is-disrupting-the-design-process/ https://beyondconference.org/news/2019/human-vs-things-how-ai-is-disrupting-the-design-process/#respond Wed, 23 Oct 2019 01:48:32 +0000 http://beyondconference.org/?p=1825

It’s a pleasure to share this article by Prof Chris Speed who is Chair of Design Informatics at the University of Edinburgh. Over to Chris…

A great deal has changed since the Creative Informatics R&D Cluster began in October 2018. Data-Driven Innovation as a term is becoming common place, and AI has moved from an imaginary based upon the images and tales of science fiction, and in to practical examples that give the public an idea as to their limitations. We now know that Gartner was almost right in 2015 when they predicted that “by 2017, a significant disruptive digital business will be launched that was conceived by a computer algorithm” although it wasn’t a business, it was politics, and we are all familiar with the distortions that algorithms are making to the news feeds that inform our decision making.

As designers we have seen the slow creep of AI tools, and this year all of the big creative application developers have extolled the virtues of their systems from Adobe Sensei to Autodesk’s 3D and VFX Content Creation. Central to the ‘sell’ of these tools is their role in complimenting the creatives skills and not usurping them, such as Autodesk’s aim to produce ‘Trusted Collaborators’ as the third level of their product intelligence (beyond smart tools and intelligent assistants): “Tools that understand the context in which we [the human] work. These systems turn data into contextual insights.” (Evan Atherton, Senior Research Engineer).

Whilst Adobe and Autodesk are keen not to challenge the creative control of the creative, colleagues and I developed the international ThingTank project that pursued the idea that it wouldn’t be long before things would start designing things themselves, and they would no longer require humans to help. The project was funded to explore the potential for identifying novel patterns of use within data that is streamed through the interaction between people and things, and things and things. Through an understanding of what data can tell us about how we use domestic objects in practice, the project posited that new models of use would emerge and reinvigorate the role of things and people within design and manufacturing.

In the past, many Internet of Things projects have used the network connection of artefacts to identify cost saving and process efficiencies (e.g., vehicle manufacturers), or to track goods within large networks (e.g., logistics companies), or to monitor the health and safety of systems (e.g., aircraft manufacturers). Such projects look for regular patterns within datasets which suggest efficiencies that will reinforce the identity of a product or service by making its function easier to use or more economical. By contrast, the ThingTank project proposed that looking for anomalies and outliers in datasets could suggest more radical design opportunities. During studies, the research team developed non-anthropocentric methods by gathering and streaming data from both material objects and humans that were involved in a domestic relationship, to better understand how machines could identify practices that went unidentified by human researchers (Giaccardi et al 2016).

‘ThinkTank Internet of Things research projects’ video – funded by Skoltech

Although the majority of us use products as intended, many of us also invent novel usages of objects by adapting or using them for unintended purposes. By scanning large datasets for evidence of mis-use and then using them to build new assemblages, the ThingTank project proposed that algorithms may exploit data to design things that human designers could have never have conceived.

Our early prototype was written to look for anomalies in the use of domestic forks, and performed image searches across the Google image database to find any use of a fork that it felt wasn’t perhaps normal such as for use in gardening, painting and as a wrist splint. Unfortunately the funding was stopped abruptly due to the oil war in 2016, so we will never know what our algorithm would have designed if it had been allowed to move to the next stage – use the insights from the transgressive use of forks to design new products for humans. Nevertheless two design fictions emerged in response to intelligent things: Uninvited Guest by Superflux that reminded us that humans are as likely as AIs to deploy transgressive tactics to ‘make do and get by’, and Teacher of Algorithms by Simone Rebaudengo that introduces a school for bad behaving data-driven artefacts:

Uninvited Guests – Superflux
Teacher of Algorithms – Simone Rebaudengo

Although ThingTank never reached its full potential it heralded a way of understanding how the use of data is shifting within design. Following the work, I worked with the late Prof. Jon Oberlander to develop the Ablative Framework for Design Informatics to reflect on their existing methods of working with data, in order to anticipate its ability to transform design process as its level of performativity increases:

Design from data: when systems are designed by people, where they are inspired by measurable features of humans, computers, things, and their contexts.

Design with data: when systems are designed by people, where they take into account the flows of data through systems, and the need to sustain and enhance human values.

Design by data: when systems are designed by other systems, largely autonomously, where new products and services can be synthesised via the data-intensive analysis of existing combinations of humans, computers, things, and contexts.

The framework sees design from data as established methods for designers, and design by data as still highly emergent; whilst design with data is the important space of enquiry that requires urgent research to address the full extent of human data interactions as data-driven technology begins to question as to whether the human is at the top of the creative tree.

About Chris Speed
Prof. Chris Speed is Chair of Design Informatics at the University of Edinburgh where he collaborates with a wide variety of partners to explore how design provides methods to adapt, and create products and services within a networked society. Chris is the Director of the Centre for Design Informatics that is home to a combination of researchers working across the fields of interaction design, temporal design, anthropology, software engineering and digital architecture, as well as the PhD, MA/MFA and MSc and Advanced MSc programmes. Chris is also Director of the recently funded Creative Informatics R&D Partnership, one of the nine AHRC funded Creative Industries Clusters.

About BEYOND
The points raised in this article were a key focus addressed at the BEYOND conference in Edinburgh, November 2019. Conference themes explored the impact of AI, Machine Learning and Data on the creative industries. The two-day programme offered lively debate, keynote sessions, short-talks, panel discussions and exhibitions showcasing the UK’s excellence in research-driven creative innovation, plus networking.

Main Image credit: A still from ‘ThinkTank Internet of Things research projects’ video – funded by Skoltech

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Early Career Researchers Exhibit Creative Research at BEYOND 2019 https://beyondconference.org/news/2019/early-career-researchers-poster-exhibition-at-beyond-2019/ https://beyondconference.org/news/2019/early-career-researchers-poster-exhibition-at-beyond-2019/#respond Thu, 17 Oct 2019 13:48:45 +0000 http://beyondconference.org/?p=1834 As part of its facilitation of UK research and innovation, this year’s BEYOND conference includes a poster exhibition that showcases research by early-career researchers into the creative and digital arts from across the country. 

The posters demonstrate projects and discoveries from a range of the UK’s leading universities including Edinburgh, York, Glasgow, Manchester, UAL, Royal Holloway, and Queen Mary, among many others. Encompassing the full range of the creative industries, the research projects showcased at BEYOND’s poster exhibition lie at the intersection of research, art practices, and education.

In convergence with BEYOND core themes on AI, machine learning, and creative-led data, the early career researchers tackle topics such as biometric data as a paradigm for interactive music composition, creative-led data’s impact on the creative industries, chatbots as ethnographic interlocutors, AI as co-producers of museums, digital interventions in poetry, bespoke game controllers, data ethics, the place of VR in cultural heritage and many more. 

The poster exhibition is a way for BEYOND to demonstrate universities’ ground-breaking research outputs in the fields of the creative industries and AI, and champion the ideas and discoveries from young up-and-coming academics. It is also an opportunity for junior researchers to introduce their discoveries to the wider academic community as well as industry and artists, thus utilizing BEYOND’s vast network of knowledge exchange. 

For the full line up of posters exhibiting along with more detail on the poster topics and the early-career researchers’ profiles, please head to the poster exhibition section of the BEYOND conference website.

Delegates attending the BEYOND conference get full access to the Poster Exhibition, Innovation Showcase and main conference, featuring an inspirational line up of speakers, plus networking. BEYOND tickets are on sale now.

© Main photo by Franki Chamaki on Unsplash

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What’s BEYOND? https://beyondconference.org/news/2019/whats-beyond-2019/ https://beyondconference.org/news/2019/whats-beyond-2019/#respond Mon, 07 Oct 2019 16:42:04 +0000 http://beyondconference.org/?p=1830 BEYOND is an annual R&D conference for the creative industries in the UK. The event presents a unique combination of rigorous research-led and industry-focused debates, panel discussions, showcases and demonstrations of the latest discoveries, innovations and inventions in the creative fields.

Last year, BEYOND reflected on the future interrelationship between the creative industries and technological innovation. The core topics of discussion included: the challenges and opportunities of narrative-building in the creative industries and the future of storytelling; the development of the UK Fashion industry; the skills necessary to build a future creative workforce that embraces innovation and digital technologies; and working on the intersection of the multiple fields that comprise the landscape of the UK’s creative industries.

The 2018 BEYOND programme also included shorter sessions focused on artist-led innovation and research, the significance of scientific discoveries for the creative sector and the impact of creativity beyond the creative industries.

BEYOND 2018 Keynote with Prof Alex McDowell – World Building Institute

This year, BEYOND returns as a two-day conference in Edinburgh’s Assembly Rooms on 20-21 November. Addressing the role of AI, machine learning, and creative-led data in the creative sector, a series of panels and debates will discuss the advances, applications, capabilities, limitations, and indeed failures of such technologies.

The conference includes panels and speaker sessions that reflect on themes exploring the role of AI in the creative industries, both as a tool and assistant, and as a creator itself. It explores whether AI can produce artwork and products similar to those humans have created and continue to create? Is AI simply a handy tool for the creative industries or does it open the door to a more comprehensive understanding of our own creativity and artistic approach?

Although BEYOND considers the benefits of applying AI and machine learning in the creative industries and artistic practices, it also highlights these technologies’ limitations and potentially negative impacts on culture-production and the creative sector. The conference explores algorithms that unlock the unforeseen value of substantial data sets, the implications of curated searches, recommendations and discovery on existing digital and media platforms. The ethical and moral questions that surround the emerging data economy and its relationship to the creative industries will also be addressed.

Keep an eye on the BEYOND 2019 agenda for the latest speakers and sessions.

Assembly Rooms Edinburgh
BEYOND 2019 takes place at Assembly Rooms Edinburgh

In addition to the full conference programme, delegates can also attend the Poster Exhibition and Innovation Showcase to experience demos and work from pioneering creative industry researchers and businesses.

There are also a number of fringe events taking place alongside the conference and open to BEYOND attendees – check the programme for details.

Funded by UK Research and Innovation as part of the Industrial Strategy, BEYOND discusses the most current concerns and issues on the interrelationship between the creative sector and the advances in AI technology – read more about the conference themes

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