Emerging Innovators

Biography

Anna Mary Billany is a disabled and neurodivergent visual artist, creative technologist and facilitator from Washington, Tyne and Wear, now based between Stockport and Liverpool. Their interdisciplinary practice moves between creative coding, digital scenography, installation, moving image, printmaking, artist publishing and participatory work, with a particular interest in how technology can be approached through queer, disabled and access-led ways of thinking.

Anna is currently undertaking the Arts Council England-funded research and development project Building Adaptive Worlds: Queer, Disabled Approaches to Digital Scenography. Through creative coding, immersive media and physical-digital experimentation, the project investigates how technologies including interactive visuals, spatial environments, haptics and digital world-building might be developed around different bodies, sensory experiences and ways of navigating space.

Anna Billany

   


My current research asks what happens when access is treated not as something added to a creative technology after it has been designed, but as a starting point for invention.

What interests me is not technological novelty for its own sake. Much of immersive technology still assumes an idealised user: someone who can stand for long periods, process large amounts of sensory information, navigate space in a particular way, or interact through predetermined gestures. I am interested in what new aesthetic languages might emerge if we begin with bodies and minds that do not fit those assumptions.

This has changed how I understand innovation. Access can be a creative methodology. Constraints can generate new visual systems. Sensory difference can influence interaction design. A need for flexibility can lead to environments that are modular, responsive and less hierarchical. Rather than asking disabled people to adapt themselves to technology, I want to investigate how technology might adapt to us.

I am delighted to nominate Anna Billany for the CreaTech category, in recognition of their innovative use of digital technology to expand accessible, inclusive creative practice.

Anna builds immersive digital worlds and avatars using emerging scenography and world-building tools, applying a technofeminist lens to explore identity, masking and the doppelgänger across digital and embodied space. This technical ambition is central to their Arts Council funded project, ‘Building Adaptive Worlds: Queer and Disabled Approaches to Digital Scenography,’ which develops new accessible technology-driven approaches for queer and disabled artists working in immersive digital environments.

Nicola Triscott
FACT Liverpool
 

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