blog2019 Archives - Beyond Conference https://beyondconference.org The R&D conference for the Creative Industries Tue, 22 Sep 2020 08:22:34 +0000 en-GB hourly 1 https://wordpress.org/?v=5.9.3 https://beyondconference.org/wp-content/uploads/2019/07/cropped-Beyond-Favicon-Square-2-32x32.png blog2019 Archives - Beyond Conference https://beyondconference.org 32 32 Beyond 2019…in case you missed it. https://beyondconference.org/news/2019/beyond-2019-in-case-you-missed-it/ https://beyondconference.org/news/2019/beyond-2019-in-case-you-missed-it/#respond Mon, 16 Dec 2019 12:51:03 +0000 http://beyondconference.org/?p=2570 This year’s BEYOND Conference took place in the Assembly Rooms in the heart of Edinburgh. Attracting leading academics and researchers, journalists and creative industry professionals, the conference presented a series of panels, talks, and 5-minute presentations from artists and business developers, focusing on AI, machine-learning and creative-led data.

The first day of the conference kicked off with introductory talks by Prof Chris Speed (University of Edinburgh), keynote Carly Kind (The Ada Lovelace Institute) and science and tech writer and conference host Gemma Milne. These were followed by four sessions where presenters explored the ways AI can enhance human capabilities.

Carly Kind Beyond 2019
Carly Kind, The Ada Lovelace Institute

The first of these four shorts was an exciting performance by ARS PRIX Electronica nominated artist and musician Harry Yeff/Reeps One/Reeps 100, who showcased his vocal artistry and discussed the role of AI and machine-learning in the field of experimental vocalism. In his talk, Parry Malm (Phrasee) explained AI-aided copywriting and highlighted the importance of language for brands’ success. CTO of ScriptBook, Michiel Ruelens discussed AI script analysis systems and the creation of DeepStory. This first part of the core conference programme concluded with Chanuki Seresinhe’s presentation of her work at the Alan Turing Institute and the intentions behind the founding of Popsa, a company that applies AI to curate visual content and produce exquisite keepsakes.

Harry Yeff / Reeps 100 at Beyond 2019
Harry Yeff / Reeps 100 at BEYOND 2019

Ruelens and Seresinhe also joined Prof Dave Bull (University of Bristol) the first panel of the conference. Chaired by Prof Darren Cosker (University of Bath), this panel discussed whether contemporary AI tools are sophisticated enough to create content of any substance.

Panel with (L-R) Adam Gaz, Guy Gadney, Prof Abigail Williams and Ian Hambleton

Imagine Me, Gentle Spectators’ was the second panel of the day and the conference. Chaired by Adam Ganz (StoryFutures), the panel included Prof Abigail Williams (University of Oxford), Guy Gadney (Charisma.AI) and Ian Hambleton (Maze Theory). Their panel explored the ways in which AI could potentially change the rules and experience of storytelling, both for narrators and audience. Drawing on their diverse backgrounds, the speakers suggests that these new tools and means of storytelling might have a place not only in entertainment but also education.

Other highlights of the first day were the talks given by artists and storytellers during the Creative Interludes. The first panel’s discussions on AI and its relationship to human creativity and the meaning of words carried through to Pip Thornton’s presentation. An artist and researcher, Thornton questioned the difference between the value and the price of words in an increasingly digital world. Artist Jake Elwes talked about the agency of the artist as opposed to AI’s ability to mimic visual tropes, and reflected on what would it mean to actually collaborate with AI in visual art production. Elwes discussed his work ‘Cusp’, which showcases the ways a photographic dataset learns from images of marsh birds and then generates images of creatures that fluctuates between the original images, and his latest work Zizi, a drag persona generated by AI datasets. The final speaker, Åste Amundsen (Computer Aided Theatre) continued the conference’s discussion of the uses of AI tools in performative modes of storytelling.

Karen Palmer Beyond 2019
Keynote Karen Palmer at BEYOND 2019

BEYOND’s second day featured two main panels. The first panel, chaired by Chanuki Seresinhe, featured Sarah Coward (The Forever Project) and Brendan Miles (The List), who discussed the role of AI in the preservation and dissemination of knowledge and culture, as well as the most significant problems that platforms of recommendation and discovery posed. Other conversation topics included curatorial practices, fed by user data, data collection, and data-driven experiences. The second panel brought together keynote Karen Palmer (Storyteller from the Future and Artist), Angus Bancroft (University of Edinburgh) and Prof Michael Rovatsos (University of Edinburgh). Chaired by Nicola Osbourne (University of Edinburgh), the panel reflected on the ethical and political challenges of data-driven economy, possibilities of AI implementation in daily life, and the realities of algorithmic bias.

Day two of BEYOND was punctuated by a series of short 5-minute talks. First of these was Lukas Dirzys (co-founder and CTO at Creative AI) whose talk introduced the audience to ways to revolutionise the systems that enable users to discover content and develop creative ideas. Vishal Kumar (Photogram.ai) introduced the company’s AI-accelerated software and hardware tools for modern photography. Ed Stack (Delic.Network) talked about the role of AI tools in the music industry and profit-for-artists platforms. Rony Seamons (AMPLYFI) discussed the future of business intelligence and the ways the company’s AI-powered tools can help business development by exposing and harvesting the information sources available on the Internet. Laura Smith (CEO and co-founder of Slanted Theory) introduced new ways of data visualisation through the incorporation of VR/AR/MR tools, disrupting traditional data representation.

The conference also included a number of fringe events that captured visitors’ attention in-between the conference proceedings. These included an Early-Career Researchers’ poster exhibition, showcasing the latest discoveries by young academics in UK Universities and a, Innovation Showcase, featuring projects creative research-led initiatives from across the country.

Photos from the conference are available to view here with session videos coming very soon. Feel free to sign up to the BEYOND newsletter to be notified when videos are added and also for the latest news on BEYOND 2020.

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Hot topics at Beyond 2019: AI and its impact on future creativity https://beyondconference.org/news/2019/hot-topics-at-beyond-2019-ai-and-its-impact-on-future-creativity/ https://beyondconference.org/news/2019/hot-topics-at-beyond-2019-ai-and-its-impact-on-future-creativity/#respond Fri, 08 Nov 2019 16:22:40 +0000 http://beyondconference.org/?p=2200

Taking place in Edinburgh on 20-21 November, this year’s BEYOND conference looks into the impact of artificial intelligence and creative-led data on creativity and the arts. Academics, businesses, journalists, and creative professionals from around the UK are coming together to discuss the most recent innovations in the fields of AI and machine learning, and how these discoveries can be applied for the development of the creative industries.

Hosted by tech and science writer Gemma Milne, the conference opens with a keynote from Carly Kind (director of the Ada Lovelace Institute) and includes six main panels, all covering exciting topics on the intersection of AI and machine learning, creativity, and business innovation.

Image © Lonelyleap – The human voice and AI, Reeps One

The first panel, Just a Member of the Band, introduces us to AI’s role in the creative industries as an assistant and tool that has the potential to take us beyond human capabilities. Featuring Audio/Visual Solo artist Reeps One, Scriptbook’s Michiel Ruelens, Parry Malm from Phrasee and Chanuki Seresinhe from the Alan Turing Institute and Popsa, this first session lays the ground for two days of talks and debates on the creative, artistic and business possibilities that AI and machine learning opens up for human creativity.

The conference’s second panel, And the Award Goes To… welcomes academics Professor Dave Bull (University of Bristol) and Professor Darren Cosker (University of Bath) to the stage. This session questions AI’s creative capabilities. Can AI really produce something original and worthy of awards and accolades, or is it simply a tool like other established media? If AI can indeed create, how do we negotiate the idea of the machine as author?

Photo by Josh Hild on Unsplash

The Imagine Me, Gentle Spectators panel session discusses AI’s potential to change the existing rules of storytelling, thereby transforming the stage production process and the audience’s experience of immersive narratives. Panellists in this session include Guy Gadney (Charisma AI), Adam Ganz (StoryFutures), Ian Hambleton (Maze Theory) and Professor Abigail Williams (University of Oxford), who will also showcase recent immersive work, looking at emerging forms of narrative and audience/writer collaborations.

The second day of the conference dives further into the depths of data, its uses and value for the creative industries. In Hidden Values: Data, Discovery and Recommendations, Sarah Coward (The Forever Project), Brendan Miles (The List), and Chanuki Seresinhe (Alan Turing Institute, Popsa) reflect on the possibilities that machine learning can unlock for archives and databases and the implications of such algorithms for culture production.

Photo by Markus Spiske on Unsplash

Finally, BEYOND explores the dark side of AI and creative-led data in Dark Data: Bias, Trust and Inclusion. In this session, panel chair Nicola Osborne and Angus Bancroft (University of Edinburgh) sit down with Karen Palmer (Storyteller from the Future/Artist) and Professor Michael Rovastos (University of Edinburgh) to talk through the consequences of the current implementations of AI such as surveillance capitalism and the data economy.

In addition to the core panels, the conference features a number of creative interludes, led or narrated by artists, storytellers and researchers on the intersection of creativity and AI, including Jake Elwes, Pip Thornton, Åste Amundsen and Lukas Dirzys. On display throughout the conference, the Innovation Showcase features a number of AI-led projects with live demos. Plus, the Early Career Researchers’ Poster Exhibition demonstrates research by young academics in leading UK universities, also available for delegates to visit over the course of the BEYOND Conference.

Funded by UK Research and Innovation as part of the Industrial Strategy, sign up for updates on BEYOND here.

Main photo © by h heyerlein on Unsplash

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AI and Music: Creativity and the complexities https://beyondconference.org/news/2019/ai-and-music/ https://beyondconference.org/news/2019/ai-and-music/#respond Wed, 30 Oct 2019 16:10:08 +0000 http://beyondconference.org/?p=2134

Music, as many other creative fields that are also highly innovative and competitive, has seen the rise of artificial intelligence (AI) and machine learning and explored ways to take advantage of them.

Long existing music platforms like Spotify and Apple Music have already demonstrated new ways to listen to music and engage with established or emerging artists. As a data-driven on-demand music platform, Spotify takes advantage of its users’ data to recommend music and create personalised playlists. Meanwhile, after Apple broke up iTunes and introduced a number of standalone media apps, it continues to add more music content to Apple Music, including livestreams, new DJs, pre and post-album coverage.

However, on-demand platforms are only the tip of the iceberg of the music industry’s strive for innovation. As AI and machine learning develop, these new technologies are enabling artists and music producers to produce music in wholly different ways to the established industry workflows.

https://www.youtube.com/watch?v=dJROHMQHQRQ
A.I. and The Future of the Human Voice | Reeps One

London-born musician and artist Reeps One (Harry Yeff) experiments with innovative vocal practices alongside the creative representation of physics and sound. In 2018, he presented the first ever beatboxing battle between him and an artificial intelligence (AI) opponent. To do this, he partnered with programmer and artist CJ Carr to develop a deep-learning program, taking a lecture Reeps had given in Sweden and transforming it into a completely new string of sounds.

His specialisation in oral percussion and performance has generated a global online following, gathering over 50,000,000 views, and an established reputation as a key pioneer in the field of experimental vocalism. Internationally recognised as a leading artist of the New School Beatbox Scene, Reeps One will be discussing his work in AI and music as a speaker at Beyond.

https://twitter.com/AshKoosha/status/1177382019069861889?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1177382019069861889&ref_url=https%3A%2F%2Fwww.digitaltrends.com%2Fcool-tech%2Fauxuman-ai-album%2F

Similarly, London-based AI startup and ‘home for virtual entertainment’, Auxuman has created a group of AI artists, each with their own personalities, styles and music genres: Yona, Mony, Gemini, Hexe and Zoya are to release full-length albums every month. The company is dedicated to “building the next generation of virtual entertainers”. According to British-Iranian music producer Ash Koosh, “the music is created through engines that create the words, melodies and a digital singing voice”. The machines that make the music with lyrics are “trained on articles, poems and conversations related to the subject or a song.

However, as AI continues to develop, it is also increasingly able to mimic artists’ style, which poses questions on originality and copyright policy. For example, if an AI is exclusively trained on Beyoncé and is then able to imitate the sound, is the artist owed anything? Another example are the data scientists at CableTV.com who fed all of Taylor Swift’s lyrics into a neural network. The resulting song, The Last Word (Whoa, Whoa-Ah-Oh), includes both realistic Swift details and AI elements.

A recent article on The Verge suggests that currently if a copyright claim was filed against an AI, it would be difficult to prove an algorithm was trained on the song or artist, on whom it allegedly infringes.

Therefore, while AI might prove a valuable tool for artists in music production, it also complicates the industry’s established legal and ethical policies, and challenges current levels of creativity.

It’s clear that experimentation with AI and data in music is further challenging the industry, but it is also opening up exciting new channels that are pushing the boundaries of creativity. Discussing the implications and impact in more detail, Audio & Visual Solo Artist Reeps One, CEO of Phrasee, Parry Malm and Scriptbook Founder & CEO, Nadira Azermai, will be at BEYOND to explore how AI is helping artists to become more creative and extending human abilities, in the ‘Just a Member of the Band conference session.

About BEYOND
The challenges and points raised in this article were one of the key themes to be addressed at the BEYOND conference, in Edinburgh on 20-21 November 2019. Exploring the impact of AI, Machine Learning and Data on the creative industries, the two-day programme offered lively debate, keynote sessions, short-talks, panel discussions and exhibitions showcasing the UK’s excellence in research-driven creative innovation, plus networking. 

© Main photo by Franck V. on Unsplash

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Human vs Things: How AI is disrupting the design process https://beyondconference.org/news/2019/human-vs-things-how-ai-is-disrupting-the-design-process/ https://beyondconference.org/news/2019/human-vs-things-how-ai-is-disrupting-the-design-process/#respond Wed, 23 Oct 2019 01:48:32 +0000 http://beyondconference.org/?p=1825

It’s a pleasure to share this article by Prof Chris Speed who is Chair of Design Informatics at the University of Edinburgh. Over to Chris…

A great deal has changed since the Creative Informatics R&D Cluster began in October 2018. Data-Driven Innovation as a term is becoming common place, and AI has moved from an imaginary based upon the images and tales of science fiction, and in to practical examples that give the public an idea as to their limitations. We now know that Gartner was almost right in 2015 when they predicted that “by 2017, a significant disruptive digital business will be launched that was conceived by a computer algorithm” although it wasn’t a business, it was politics, and we are all familiar with the distortions that algorithms are making to the news feeds that inform our decision making.

As designers we have seen the slow creep of AI tools, and this year all of the big creative application developers have extolled the virtues of their systems from Adobe Sensei to Autodesk’s 3D and VFX Content Creation. Central to the ‘sell’ of these tools is their role in complimenting the creatives skills and not usurping them, such as Autodesk’s aim to produce ‘Trusted Collaborators’ as the third level of their product intelligence (beyond smart tools and intelligent assistants): “Tools that understand the context in which we [the human] work. These systems turn data into contextual insights.” (Evan Atherton, Senior Research Engineer).

Whilst Adobe and Autodesk are keen not to challenge the creative control of the creative, colleagues and I developed the international ThingTank project that pursued the idea that it wouldn’t be long before things would start designing things themselves, and they would no longer require humans to help. The project was funded to explore the potential for identifying novel patterns of use within data that is streamed through the interaction between people and things, and things and things. Through an understanding of what data can tell us about how we use domestic objects in practice, the project posited that new models of use would emerge and reinvigorate the role of things and people within design and manufacturing.

In the past, many Internet of Things projects have used the network connection of artefacts to identify cost saving and process efficiencies (e.g., vehicle manufacturers), or to track goods within large networks (e.g., logistics companies), or to monitor the health and safety of systems (e.g., aircraft manufacturers). Such projects look for regular patterns within datasets which suggest efficiencies that will reinforce the identity of a product or service by making its function easier to use or more economical. By contrast, the ThingTank project proposed that looking for anomalies and outliers in datasets could suggest more radical design opportunities. During studies, the research team developed non-anthropocentric methods by gathering and streaming data from both material objects and humans that were involved in a domestic relationship, to better understand how machines could identify practices that went unidentified by human researchers (Giaccardi et al 2016).

‘ThinkTank Internet of Things research projects’ video – funded by Skoltech

Although the majority of us use products as intended, many of us also invent novel usages of objects by adapting or using them for unintended purposes. By scanning large datasets for evidence of mis-use and then using them to build new assemblages, the ThingTank project proposed that algorithms may exploit data to design things that human designers could have never have conceived.

Our early prototype was written to look for anomalies in the use of domestic forks, and performed image searches across the Google image database to find any use of a fork that it felt wasn’t perhaps normal such as for use in gardening, painting and as a wrist splint. Unfortunately the funding was stopped abruptly due to the oil war in 2016, so we will never know what our algorithm would have designed if it had been allowed to move to the next stage – use the insights from the transgressive use of forks to design new products for humans. Nevertheless two design fictions emerged in response to intelligent things: Uninvited Guest by Superflux that reminded us that humans are as likely as AIs to deploy transgressive tactics to ‘make do and get by’, and Teacher of Algorithms by Simone Rebaudengo that introduces a school for bad behaving data-driven artefacts:

Uninvited Guests – Superflux
Teacher of Algorithms – Simone Rebaudengo

Although ThingTank never reached its full potential it heralded a way of understanding how the use of data is shifting within design. Following the work, I worked with the late Prof. Jon Oberlander to develop the Ablative Framework for Design Informatics to reflect on their existing methods of working with data, in order to anticipate its ability to transform design process as its level of performativity increases:

Design from data: when systems are designed by people, where they are inspired by measurable features of humans, computers, things, and their contexts.

Design with data: when systems are designed by people, where they take into account the flows of data through systems, and the need to sustain and enhance human values.

Design by data: when systems are designed by other systems, largely autonomously, where new products and services can be synthesised via the data-intensive analysis of existing combinations of humans, computers, things, and contexts.

The framework sees design from data as established methods for designers, and design by data as still highly emergent; whilst design with data is the important space of enquiry that requires urgent research to address the full extent of human data interactions as data-driven technology begins to question as to whether the human is at the top of the creative tree.

About Chris Speed
Prof. Chris Speed is Chair of Design Informatics at the University of Edinburgh where he collaborates with a wide variety of partners to explore how design provides methods to adapt, and create products and services within a networked society. Chris is the Director of the Centre for Design Informatics that is home to a combination of researchers working across the fields of interaction design, temporal design, anthropology, software engineering and digital architecture, as well as the PhD, MA/MFA and MSc and Advanced MSc programmes. Chris is also Director of the recently funded Creative Informatics R&D Partnership, one of the nine AHRC funded Creative Industries Clusters.

About BEYOND
The points raised in this article were a key focus addressed at the BEYOND conference in Edinburgh, November 2019. Conference themes explored the impact of AI, Machine Learning and Data on the creative industries. The two-day programme offered lively debate, keynote sessions, short-talks, panel discussions and exhibitions showcasing the UK’s excellence in research-driven creative innovation, plus networking.

Main Image credit: A still from ‘ThinkTank Internet of Things research projects’ video – funded by Skoltech

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How is AI impacting art production? https://beyondconference.org/news/2019/ai-and-art-production/ Mon, 21 Oct 2019 13:40:15 +0000 http://beyondconference.org/?p=1838 The capabilities of artificial intelligence (AI), robots and machines and the resulting impact on society, business and education are subject to numerous discussions and speculation. Perhaps the some of the pessimistic views on AI’s future are due to the controversial picture of life with robots painted by sci-fi fiction and films. 

However, we are currently witnessing significant advances in the development of AI and machine learning, as well as their adoption in certain fields and the uses to which such innovations may be applied. Companies in sectors including tech and communications, automotive manufacturing, finance and energy are turning to AI for certain tasks such as algorithmic financial trading, predictive maintenance and patient data processing, as detailed by Priceonomics

Despite business’s increasing use of AI, disagreements and often negative opinions on the application of AI persist. Recently, Forbes reported on divisions over the impact of AI in the US, quoting a Blumberg Capital survey. The survey revealed that 50% of American consumers found themselves feeling ‘optimistic and informed’ about artificial intelligence, while the rest felt ‘fearful and uninformed’. At the same time, only 26% were aware that they interact with AI at least once a day while 53% think of robots and 40% think of self-driving cars when asked about AI, and ‘58% get information about AI from films and TV or social media’. 

China has started a grand experiment in AI education. It could reshape how the world learns. Image © Noah Sheldon via www.technologyreview.com

As AI edges its way not only in the manufacturing, finance and health sectors but also in education, we cannot help but ask what AI’s impact on the creative industries will be. Recent discussions of the increasing implementation of AI in the creative industries and the arts has prompted artists, academics, and creative professionals to question to what extent creative processes could be and would be delegated to AI in the future. 

Portrait of Edmond Belamy, 2018, created by GAN (Generative Adversarial Network). Sold for $432,500 on 25 October at Christie’s in New York. Image © Obvious (via Christies.com)

In the end of last year, the AI artwork Portrait of Edmund Belamy sold at auction at Christie’s for $432,500. Meanwhile, other AI artists such as Mario Klingemann, Libby Heaney, Anna Ridler, and Jake Elwes have already started experimenting with GANs and other AI algorithms in their art practices. 

Similar tests of innovative technology spread to other sectors of the creative industry. Sony has developed an artificial intelligence algorithm that produces rhythm and drums effects. Meanwhile, music artists like Taryn Southern experiment with the possibilities of AI in music production. On consumer level, AI algorithms have long defined streaming platforms that allow playlist creation or recommendation settings. 

Sony is using AI to replace drummers, one beat at a time. Image © Sony via engadget.com

Recently, we have also seen a darker side of AI and machine learning with the rise of deepfake videos. While these demonstrate AI’s abilities as video production tools, deepfake videos impact not just visual culture production but also the wider social context in which they are produced or published.

Nevertheless, there are numerous ways in which AI and tech allow for more originality and innovation in the creative arts. A discussion of AI’s influence on the visual arts on a recent podcast by Nesta suggests that AI’s role in visual culture production might be compared to that of a new tool alongside established media like oils in painting rather than a non-human intelligence that could completely take over visual arts creation.

Nesta report on the Creativity and the future of skills

In an article on the music industry’s adoption of AI, April Clare Welsh posits that perhaps AI could make the music industry and the act of music production more democratic as access to music education is becoming increasingly restricted. Therefore, the creative community has slowly started to adopt AI despite the naysayers and implemented it to produce innovative variations within established artistic disciplines. Perhaps what we are seeing is not only the development of a new tool in the creative professions but also a new set of skills to complement this new tool and the possibilities it offers. 

Some say that the increasing adoption of AI in education would mean that the development of creative skills will become increasingly important and career progression in most fields. In terms of creativity in particular, a recent Nesta report The Future of Skills Employment In 2030 predicts that by 2030 it will be one of the most sought-after skills as occupations that value other competences such as customer service skills are slowly delegated to automation. 

As AI’s role remains the subject of heated discussions, these findings and the industry’s adoption of such innovations perhaps suggest that the future for artificial intelligence and the creative occupations isn’t as gloomy as we think it might be. 

About BEYOND
The challenges and points raised in this article were addressed at the BEYOND conference in Edinburgh, November 2019. Conference themes explored the impact of AI, Machine Learning and Data on the creative industries. The two-day programme offered lively debate, keynote sessions, short-talks, panel discussions and exhibitions showcasing the UK’s excellence in research-driven creative innovation, plus networking.

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Early Career Researchers Exhibit Creative Research at BEYOND 2019 https://beyondconference.org/news/2019/early-career-researchers-poster-exhibition-at-beyond-2019/ https://beyondconference.org/news/2019/early-career-researchers-poster-exhibition-at-beyond-2019/#respond Thu, 17 Oct 2019 13:48:45 +0000 http://beyondconference.org/?p=1834 As part of its facilitation of UK research and innovation, this year’s BEYOND conference includes a poster exhibition that showcases research by early-career researchers into the creative and digital arts from across the country. 

The posters demonstrate projects and discoveries from a range of the UK’s leading universities including Edinburgh, York, Glasgow, Manchester, UAL, Royal Holloway, and Queen Mary, among many others. Encompassing the full range of the creative industries, the research projects showcased at BEYOND’s poster exhibition lie at the intersection of research, art practices, and education.

In convergence with BEYOND core themes on AI, machine learning, and creative-led data, the early career researchers tackle topics such as biometric data as a paradigm for interactive music composition, creative-led data’s impact on the creative industries, chatbots as ethnographic interlocutors, AI as co-producers of museums, digital interventions in poetry, bespoke game controllers, data ethics, the place of VR in cultural heritage and many more. 

The poster exhibition is a way for BEYOND to demonstrate universities’ ground-breaking research outputs in the fields of the creative industries and AI, and champion the ideas and discoveries from young up-and-coming academics. It is also an opportunity for junior researchers to introduce their discoveries to the wider academic community as well as industry and artists, thus utilizing BEYOND’s vast network of knowledge exchange. 

For the full line up of posters exhibiting along with more detail on the poster topics and the early-career researchers’ profiles, please head to the poster exhibition section of the BEYOND conference website.

Delegates attending the BEYOND conference get full access to the Poster Exhibition, Innovation Showcase and main conference, featuring an inspirational line up of speakers, plus networking. BEYOND tickets are on sale now.

© Main photo by Franki Chamaki on Unsplash

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What’s BEYOND? https://beyondconference.org/news/2019/whats-beyond-2019/ https://beyondconference.org/news/2019/whats-beyond-2019/#respond Mon, 07 Oct 2019 16:42:04 +0000 http://beyondconference.org/?p=1830 BEYOND is an annual R&D conference for the creative industries in the UK. The event presents a unique combination of rigorous research-led and industry-focused debates, panel discussions, showcases and demonstrations of the latest discoveries, innovations and inventions in the creative fields.

Last year, BEYOND reflected on the future interrelationship between the creative industries and technological innovation. The core topics of discussion included: the challenges and opportunities of narrative-building in the creative industries and the future of storytelling; the development of the UK Fashion industry; the skills necessary to build a future creative workforce that embraces innovation and digital technologies; and working on the intersection of the multiple fields that comprise the landscape of the UK’s creative industries.

The 2018 BEYOND programme also included shorter sessions focused on artist-led innovation and research, the significance of scientific discoveries for the creative sector and the impact of creativity beyond the creative industries.

BEYOND 2018 Keynote with Prof Alex McDowell – World Building Institute

This year, BEYOND returns as a two-day conference in Edinburgh’s Assembly Rooms on 20-21 November. Addressing the role of AI, machine learning, and creative-led data in the creative sector, a series of panels and debates will discuss the advances, applications, capabilities, limitations, and indeed failures of such technologies.

The conference includes panels and speaker sessions that reflect on themes exploring the role of AI in the creative industries, both as a tool and assistant, and as a creator itself. It explores whether AI can produce artwork and products similar to those humans have created and continue to create? Is AI simply a handy tool for the creative industries or does it open the door to a more comprehensive understanding of our own creativity and artistic approach?

Although BEYOND considers the benefits of applying AI and machine learning in the creative industries and artistic practices, it also highlights these technologies’ limitations and potentially negative impacts on culture-production and the creative sector. The conference explores algorithms that unlock the unforeseen value of substantial data sets, the implications of curated searches, recommendations and discovery on existing digital and media platforms. The ethical and moral questions that surround the emerging data economy and its relationship to the creative industries will also be addressed.

Keep an eye on the BEYOND 2019 agenda for the latest speakers and sessions.

Assembly Rooms Edinburgh
BEYOND 2019 takes place at Assembly Rooms Edinburgh

In addition to the full conference programme, delegates can also attend the Poster Exhibition and Innovation Showcase to experience demos and work from pioneering creative industry researchers and businesses.

There are also a number of fringe events taking place alongside the conference and open to BEYOND attendees – check the programme for details.

Funded by UK Research and Innovation as part of the Industrial Strategy, BEYOND discusses the most current concerns and issues on the interrelationship between the creative sector and the advances in AI technology – read more about the conference themes

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