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Valkyrie Industries: Argil

Virtual Reality Sculpting with Haptics

Valkyrie Industries presents a new immersive 3D sculpting software, allowing creation of versatile 3D models using VR controllers, finger tracking and Valkyrie Industries haptic gloves.

Virtual haptic sculpting is the most direct, scalable and potentially impactful technology for the application of tactile technology to artistic creativity. Despite that, it does not yet exist at a global scale, with only limited academic usage and rudimentary commercial devices. No sculptor can imagine sculpting without touching the materials they are working with. Valkyrie Industries, in collaboration with Prof Birgitta Hosea, Prof Camille Baker and StoryFutures, have created an early version of the haptic VR sculpting app – Valkyrie Argil. It allows versatile manipulation of a 3D mesh, with a range of tools such as: push/pull, carve, smooth, noise, paint resolution as well as various control hardware including commercial VR controllers, optical hand tracking (Oculus Quest / 2) and haptic gloves by Valkyrie Industries.

Hardware

SteamVR compatible headsets: (Oculus Rift, HTC Vive), Oculus Quest /2, Valkyrie Industries Haptic Gloves

Team

Team name
Dr Ivan Isakov, CTO and co-founder of Valkyrie Industries
Kourosh Atefipour, CEO and co-founder of Valkyrie Industries
Prof Birgitta Hosea, UCA
Prof Camille Baker, UCA

Partners

Partner name
University of Creative Arts
StoryFutures
Valkyrie Industries: Argil

Project Gallery

Pictures

BEYOND 2021 partners

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