Democratising the development of complex games

Democratising the development of complex games

Prototype
The “Infinity Engine” that reduces game dev costs by up to 90%.

Over 3 billion people worldwide regularly play games; it’s a market bigger than that of both film and music combined. But games cost millions to develop, so how do start-up studios afford it? The answer is to use the “Infinity Engine” to reduce these costs by up to 90%.

Over the next 3 years Red Nought wants to enable at least 500 new start-up studios to create their first commercial game.

Their platform provides a series of massively optimized tools that automate the generation of a lot of the core systems required for a game, allowing creatives to focus their efforts on the high value elements that will make their games unique. These tools include procedural generation for landscapes, boardable vehicles, super-advanced AI non-player characters and procedural story generation.

Red Nought wants to democratize the creation of games studios to allow anyone driven enough to build their own future with their own games studio. They are the interface between creative research and business innovation.

Red Nought wants to reach out and connect with the people who have amazing game ideas with the technology that can deliver it. They welcome the opportunity to meet with potential developers looking to create their first games.

 
Contact

John Thornewill

Lead organisation

Red Nought Limited

Hardware

All major games platforms from mobile through to consoles all the way to high-end VR

Team

John Thornewill – Founder and Project Lead

Rachel Barton – CEO

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