{"id":5092,"date":"2020-12-01T16:10:45","date_gmt":"2020-12-01T16:10:45","guid":{"rendered":"https:\/\/beyondconference.org\/?post_type=video&p=5092"},"modified":"2020-12-01T18:33:15","modified_gmt":"2020-12-01T18:33:15","slug":"audience-research-discussion-games-esports","status":"publish","type":"video","link":"https:\/\/beyondconference.org\/video\/audience-research-discussion-games-esports\/","title":{"rendered":"Audience Research Discussion: Games & Esports"},"content":{"rendered":"\n
COVID-19 affected every aspect of our lives. This session explores how lockdown impacted on audience engagement across the Creative Industries with a presentation of key research insights from a spread of sector representatives, followed by the opportunity for deeper analysis in breakout sessions with the individual organisations and researchers.<\/p>\n\n\n\n