{"id":114355,"date":"2026-02-17T16:05:02","date_gmt":"2026-02-17T16:05:02","guid":{"rendered":"https:\/\/beyondconference.org\/?page_id=114355"},"modified":"2026-02-17T16:05:02","modified_gmt":"2026-02-17T16:05:02","slug":"nathan-butt","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b25\/innovators\/nathan-butt\/","title":{"rendered":"Nathan Butt"},"content":{"rendered":"\n
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Emerging Innovators<\/h3><\/div><\/div> \n\n
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Biography<\/h3>

Nathan is a software engineer at Disguise Technologies in London. After studying Games Technology at the University of the West of England (UWE), he gained experience in research and development before joining industry.<\/p>\n

At Disguise, Nathan has contributed to a range of projects including ultra-high-resolution video playback for stage shows, OCIO integration, and Favore and Emerald, two research initiatives focused on leveraging volumetric capture for XR and virtual production.<\/p>\n

Driven by a curiosity for technology, Nathan is passionate about exploring how advanced systems can be harnessed to support creative expression. His work bridges technical engineering and artistic collaboration, seeking to make complex tools accessible and intuitive for the next generation of immersive creators.<\/p><\/div>

Nathan Butt<\/h1>

My current focus is on integrating volumetric capture features into our platform at Disguise, a project that captures how I approach research and innovation.<\/p>\n

For me, research is an exciting and sometimes unpredictable process\u2014one that allows me to explore unfamiliar fields, broaden my technical understanding, and collaborate with experts. While it carries risks and occasional dead ends, the reward lies in the discoveries made and the people I meet along the way.<\/p>\n

Every project begins with a clear vision. Without a defined goal, experimentation lacks direction. For volumetric capture, our early ambition was clear: design a scalable, intuitive pipeline. We began by surveying existing literature and technologies\u2014NeRF, Gaussian Splatting and other academic and industry research\u2014to identify where adaptation could replace reinvention.<\/p>\n

Collaboration was essential. Working closely with specialists, we exchanged findings and iteratively refined our methods through testing and evaluation. This flexible, curiosity-led process taught me when to pursue an idea and when to pivot.<\/p>\n

Through this research, we\u2019ve gained valuable insights into how depth inference models perform in XR and VP contexts, guiding our pipeline\u2019s development. My goal is to create a robust volumetric workflow that empowers creatives, making immersive capture intuitive, flexible and deeply integrated into artistic storytelling.<\/p>\n\t\t

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Over the last two years, Nathan has been instrumental in advancing Disguise\u2019s volumetric capture research. His curiosity and technical expertise have driven key innovations, from integrating AI-based depth inference to developing prototype pipelines for 2.5D asset creation. His contributions have led to published research at NAB 2025 and strengthened the company\u2019s XR offering. Nathan exemplifies collaborative, forward-thinking innovation, consistently delivering creative solutions to complex technical challenges.<\/p><\/div>\n\t\t\t

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Andy Paterson<\/h5>\n\t\t\t\t
Disguise<\/h5>\n\t\t\t<\/a> \n\t\t\t<\/div>\n\t\t<\/div>\n<\/div>\n\t
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\nArt-Science<\/a>Digital Innovation<\/a>Experimental Media<\/a>\n<\/p>\n<\/div>

View all innovators<\/a><\/p><\/div><\/div><\/div>\n