{"id":114325,"date":"2026-02-17T16:04:38","date_gmt":"2026-02-17T16:04:38","guid":{"rendered":"https:\/\/beyondconference.org\/?page_id=114325"},"modified":"2026-02-17T16:04:38","modified_gmt":"2026-02-17T16:04:38","slug":"long-drive-north-audience-sentiment-analysis","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b25\/showcase\/long-drive-north-audience-sentiment-analysis\/","title":{"rendered":"Long Drive North – Audience sentiment analysis"},"content":{"rendered":"\n
Excalibur Game Studios: Long Drive North is a co-op RV simulator for up to four players, set in a post-disaster American wilderness.<\/p>\n
To support in the development of the game, research staff from the University of Warwick’s Department of Psychology, funded by the Games and Innovation Nexus (GAIN) programme, applied a mass audience sentiment analysis tool, to help the game’s development team understand their target audience in much greater detail.<\/p>\n
The sentiment analysis tool skimmed all publicly available data on the games target audience via Steam, identifying 30,000 information points and analysing over 5,000 player profiles. This data gave Excalibur unparalleled insight into their target audience including, buying behaviours, likes, dislikes and desired features for the upcoming game. <\/p>\n
Using this data, Excalibur have adapted elements of the game to better meet their target audience preferences before the games full launch later this year.<\/p>
David Hollis<\/a><\/p>\n\n\t\t\t University of Warwick<\/a>\n\t\t\t<\/p>\n\t\t\t PC<\/p>\n\t\t\t David Hollis – Knowledge Exchange Manager<\/p>\n Sarah White – Development Producer<\/p>\n Professor Lukasz Walasek – Department of Psychology, University of Warwick<\/p>\n\t\t\t Excalibur Games Studios<\/a><\/p>\n\t\t<\/div><\/div><\/div>\nLead organisation<\/h6>\n\t\t\t
Hardware<\/h6>\n
Team<\/h6>\n
Partners<\/h6>\n