{"id":114289,"date":"2026-02-17T16:03:21","date_gmt":"2026-02-17T16:03:21","guid":{"rendered":"https:\/\/beyondconference.org\/?page_id=114289"},"modified":"2026-02-17T16:03:21","modified_gmt":"2026-02-17T16:03:21","slug":"lauren-newportquinn","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b25\/speakers\/lauren-newportquinn\/","title":{"rendered":"Lauren Newport-Quinn"},"content":{"rendered":"\n
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Speakers<\/h3><\/div><\/div> \n\n
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26 November<\/h5>\n\t\t

\n\t\t\t10:00<\/strong><\/br>\n\t\t\t\n\t\t\tA diversified innovation model for games and creative industries<\/a>\n\t\t<\/p>\n\t<\/div><\/div>

Lauren Newport-Quinn<\/h1>

Innovation and Knowledge Exchange Manager<\/h4>

University for the Creative Arts | GAIN<\/h4>\n\t\t\t\t
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Speaker Biography<\/h3>

Lauren comes from a decade of working in high-end TV and film post production, bringing a wealth of on the ground knowledge and experience of what the industry wants and needs. Additionally, she has dedicated several years to creative cluster engagement and the implementation of games engines in wider contexts, and how this can fuel innovation in film, TV and beyond. Current works are exploring workflows and funding models within screen industries, with a particular focus on Virtual Production.<\/p>

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