{"id":36163,"date":"2024-01-17T16:19:45","date_gmt":"2024-01-17T16:19:45","guid":{"rendered":"http:\/\/beyondconference.org\/?page_id=36163"},"modified":"2024-01-17T16:19:45","modified_gmt":"2024-01-17T16:19:45","slug":"dead-good-venues","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b23\/showcase\/dead-good-venues\/","title":{"rendered":"Dead Good Venues"},"content":{"rendered":"

Dead Good Venues<\/h1><\/div>

Exploring the cultural heritage of northern music venues with immersive technology.<\/h3>

Dead Good Venues is a prototype VR experience created by Pittswood that explores the cultural heritage of northern music venues.<\/p>\n

Combining traditional documentary techniques along with immersive VR game engine technology, Pittwood and XR Stories created a hybrid grassroots cultural heritage storytelling experience unearthing what it takes to create a vibrant live music venue via stories, artefacts and reconstruction. The experience focuses on The Duchess (1988-2000), its community impact, the famous bands who passed through and the characters who frequented and made this space into such a culturally important venue. These venues operate on a shoestring budget with often no major backing and are often in threat of closing. This project aims to highlight the importance of grassroots venues both on a local community scale as well as a further reaching major industry level.<\/p><\/p><\/a><\/div>

Contact<\/h4>

Lloyd Bent<\/a><\/p>

Lead organisation<\/h4>

Pittswood Studios<\/p><\/a>

Hardware<\/h4>

PC VR<\/p>

Team<\/h4>

Tom Diffenthal, Producer
\nNatascha Farmer, 3D Artist and Unreal Developer
\nLloyd Bent, Commercial Development<\/p>

Partners<\/h4>

XR Stories<\/a><\/p><\/div><\/div><\/div><\/div>

Dead Good Venues<\/h3><\/div>

Show all<\/a><\/p><\/div><\/div><\/div><\/div><\/div>

Gallery<\/h4>