{"id":18354,"date":"2022-10-20T15:36:05","date_gmt":"2022-10-20T15:36:05","guid":{"rendered":"http:\/\/beyondconference.org\/?page_id=18354"},"modified":"2023-04-23T14:07:14","modified_gmt":"2023-04-23T13:07:14","slug":"poster-3","status":"publish","type":"page","link":"https:\/\/beyondconference.org\/b22\/posters\/poster-3\/","title":{"rendered":"poster 3"},"content":{"rendered":"

Poster<\/h1>

Poster<\/h1>

Through the Cracks <\/h1>

‘Through the Cracks’ Augmented Reality Theatre
\nHow can we mitigate theatre\u2019s environmental impact and evoke \u2018live\u2019 remote experiences using augmented reality?
\n‘Through the Cracks’ is an Augmented Reality Theatre project by Jack Hardiker, Office of Everyone and The English Touring Theatre.
\nUsing their phone or tablet cameras, audiences see a virtual chasm appear on the physical floor beneath them. Through this fault line, they watch a story unfold, performed by real humans. The illusion of three dimensionality is created using a new technique that has been specifically developed for this project. The story is viewed from overhead as the performance appears to be happening under the floor of the physical world. This method of presenting stories through Augmented Reality (AR) has the quality of an intimate performance rather than a piece of linear recorded media.<\/p>\n

AR traditionally involves adding to, or embellishing objects, people and spaces. However, these embellishments exist within the established, often discriminatory social structures of our physical world. Conversely, \u2018Through the Cracks\u2019 employs AR to create new, extended spaces for storytelling and expression. This unconventional interpretation of AR is not a virtual space, fully detached from the physical world, it is a liminal space between spaces that can be used to communicate undervalued and overlooked stories. Whilst \u2018Through the Cracks\u2019 seeks to address established structures using technology, we remain mindful of the imperialistic systems that underpin technology\u2019s development.<\/p>\n

In addressing the typical barriers to accessing theatre, such as age, geography, socioeconomic and disability status, we simultaneously explore how innovation in \u201clive\u201d performance can mitigate the art form\u2019s environmental impact. This new digital form reduces many of the carbon intensive aspects of traditional theatre such as stage lighting, scenic fabrication and transport. Here, environmental action meets contemporary storytelling to create compelling, accessible art.<\/p>\n

The first prototype story told with \u2018Through the Cracks\u2019 was created in collaboration with playwright Dipo Baruwa-Etti. The piece follows two West African protagonists on a perilous journey to England.<\/p><\/p><\/div>

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Jack Hardiker<\/p>

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Royal College of Art<\/p>

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Biography
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Jack Hardiker is an interdisciplinary artist and creative director. He works with both established and emergent creative techniques to tell important stories in playful, memorable, and unexpected ways. Whether presented on a website, in a virtual environment or in a physical space, Jack’s work empowers audiences with the agency to affect outcomes.<\/p>\n

Jack\u2019s work with digital\/postdigital art and performance has received considerable funding alongside award nominations including the Media Architecture Biennale and the Lumen Prize. Jack was awarded a DYCP grant to develop his research in XR theatre.<\/p>\n

Jack holds a Tutor (Research) position at the Royal College of Art, supporting a diverse group of UK and international students. The Digital Direction MA addresses emerging issues in contemporary technology and the creative economy.<\/p><\/div><\/div><\/div><\/div>

poster 3<\/h3><\/div>

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Gallery<\/h4>